Please use this identifier to cite or link to this item: http://hdl.handle.net/11452/27391
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dc.contributor.authorKaracan, Hacer U.-
dc.contributor.authorÇağıltay, Kürşat-
dc.date.accessioned2022-06-24T13:48:14Z-
dc.date.available2022-06-24T13:48:14Z-
dc.date.issued2010-11-
dc.identifier.citationKaracan, H. U. vd. (2010). "Change detection in desktop virtual environments: An eye-tracking study". Computers in Human Behavior, 26(6), 1305-1313.tr_TR
dc.identifier.issn0747-5632-
dc.identifier.urihttps://doi.org/10.1016/j.chb.2010.04.002-
dc.identifier.urihttps://www.sciencedirect.com/science/article/pii/S0747563210000749-
dc.identifier.urihttp://hdl.handle.net/11452/27391-
dc.description.abstractIt is common knowledge that attention is important for learning. We need to utilize attention in order to learn something efficiently and effectively. Similarly, we may also need to acquire familiarity with (i.e., learn) our surroundings in order to utilize our attention. In this study, learning is defined as a product of one's exposure to natural visual stimuli. Using a virtual model of a natural scene, we investigate both attention and its relationship to learning, according to this definition. Specifically, our focus is the effect of environment familiarity on gaze direction. Our findings reveal that the factor of familiarity with one's surroundings in virtual reality environments exerts a significant influence on peoples' ability to detect a variety of specific changes that occur within scenes under their observation.tr_TR
dc.description.sponsorshipMETU’s Human–Computer Interaction Research Grouptr_TR
dc.language.isoentr_TR
dc.publisherPergamon-Elsevier Sciencetr_TR
dc.rightsinfo:eu-repo/semantics/closedAccesstr_TR
dc.subjectSpatial learningtr_TR
dc.subjectAttentiontr_TR
dc.subjectVirtual realitytr_TR
dc.subjectEye movementstr_TR
dc.subjectScene memorytr_TR
dc.subjectReal-world scenestr_TR
dc.subjectChange blindnesstr_TR
dc.subjectVisual onsetstr_TR
dc.subjectAbrupt onsetstr_TR
dc.subjectAttentiontr_TR
dc.subjectCapturetr_TR
dc.subjectMemorytr_TR
dc.subjectAcquisitiontr_TR
dc.subjectMovementstr_TR
dc.subjectObjectstr_TR
dc.subjectPsychologytr_TR
dc.subjectChange detectiontr_TR
dc.subjectCommon knowledgetr_TR
dc.subjectEye-trackingtr_TR
dc.subjectGaze directiontr_TR
dc.subjectNatural scenestr_TR
dc.subjectScene memorytr_TR
dc.subjectSpatial learningtr_TR
dc.subjectVirtual environmentstr_TR
dc.subjectVirtual modelstr_TR
dc.subjectVirtual-reality environmenttr_TR
dc.subjectVisual stimulustr_TR
dc.subjectEye movementstr_TR
dc.titleChange detection in desktop virtual environments: An eye-tracking studytr_TR
dc.typeArticletr_TR
dc.identifier.wos000282155200012tr_TR
dc.identifier.scopus2-s2.0-77956186731tr_TR
dc.relation.tubitakSOBAG 104K098tr_TR
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergitr_TR
dc.contributor.departmentUludağ Üniversitesi/Tıp Fakültesi/Fizyoloji Anabilim Dalı.tr_TR
dc.identifier.startpage1305tr_TR
dc.identifier.endpage1313tr_TR
dc.identifier.volume26tr_TR
dc.identifier.issue6tr_TR
dc.relation.journalComputers in Human Behaviortr_TR
dc.contributor.buuauthorTekman, Hasan Gürkan-
dc.relation.collaborationYurt içitr_TR
dc.subject.wosPsychology, multidisciplinarytr_TR
dc.subject.wosPsychology, experimentaltr_TR
dc.indexed.wosSSCItr_TR
dc.indexed.scopusScopustr_TR
dc.wos.quartileQ2 (Psychology, multidisciplinary)tr_TR
dc.wos.quartileQ1 (Psychology, experimenta)tr_TR
dc.contributor.scopusid6602168404tr_TR
dc.subject.scopusCebus; Travelling Salesman Problems; Salespersontr_TR
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